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Overview

This node takes a MOGE_GEOMETRY packet (produced by a MoGe depth/normal estimation node) and renders it into a standard image format. You can choose to output a depth map, a colored depth map, a normal map, or a mask.

Inputs

Note: The geometry packet must contain data matching the chosen output mode. The depth and depth_colored modes require depth data in the packet. The normal_opengl and normal_directx modes require normal data, or points data from which normals are derived. The mask mode requires mask data. If the required data is missing, the node raises an error.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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